Idea - Checkpoints for Greater Rifts
Just had a thought that I'd like to share.
The debate over RNG attached to Greater Rift maps has been raging since patch 2.1 was released. Some maps are compact enough that one can "afford" a ***** or maybe two and still beat the timer.
And then you have those maps which seem to go on forever.. long, winding tunnels, intricate cave systems, the aqueduct map, etc. The penalty for dying is potentially much larger for those maps.
Now, Blizzard did do one adjustment by lowering the chances for those long aqueduct maps to spawn, but they still do on occasion, and those aren't the only troublesome "culprits" anyway.
Now, the thing is actually balancing this out by removing certain map types is a process that involves a lot of work and in any case it's probably not a good thing to keep removing stuff just for the sake of balance.
So, I would suggest that a good checkpoint system could be involved instead. No good reason why the entrances need to be the only checkpoints.
Imagine this; a new checkpoint system is live. You're running through one of those long, winding tunnels. A subtle graphical indicator that there's a checkpoint here is in place after clearing 33.3% of the map, and then there's also one at 66.6%.
Yes, I think a graphical indicator would make sense. It wouldn't have to be something major, just a coloured fog or something, with the UI message "Checkpoint" attached. Just for the sake of letting the player know what to expect.
All right, so there it is. Just a thought.
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