7:15 pm, October 10, 2014
I always wondered do they just model the side we see of the 3D environments? I hate the way with isometric a result of the beast is being able to see things above (north) of your position while being [..]
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7:15 pm, September 25, 2014
The prismatic prestidigitation of the Wizard is as impressive as it is destructive. In todays Play Your Way feature, V3dun#2884 draws a parallel between the Void Ray unit in StarCraft II and his own v [..]
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7:15 am, August 21, 2014
I've been noticing lately that the walls of fire that pop up from the grates on the act 3 keep depths maps don't actually display properly. The issue (on my end at least) is that the f [..]
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7:15 pm, August 9, 2014
This'll probably disappear quickly, as this topic usually does. Am I the only one that feels that the lack of secondary elemental damage effects, ie cold damage freezing enemies, poison apply [..]
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7:15 pm, June 30, 2014
Disclaimer: I did not invent this build but I have tested it extensively and expanded on the source. Apologies if I'm late to the party but I can't get enough of this build and I haven [..]
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7:15 pm, June 19, 2014
Weve featured each class once so far in this weekly blog, and that means its time to revisit the Monk! Today, were taking a look at a mesh of form and functionality in this Area of Effect heavy build [..]
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7:15 am, May 19, 2014
There is no Thunderhorse. The Rune "Ramming Speed" could be changed into Lightning Element. It would make more sense visually and add another element to the Runes. There is also mult [..]
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6:15 am, March 18, 2014
"The Crusader. Our knight in battle-scarred armor." - Josh Mosqueira
Although the Crusader may share the same faith as their Zakarum brethren, they are an altogether new breed of ho [..]
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6:15 pm, February 5, 2014
As we've published our different Design a Legendary articles, one request we've seen over and over again is to share more behind-the-scenes information about the visual design proces [..]
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