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What is the EXACT formula for determining if a weapon benefits more from a 10% affix, or re-rolling the base damage?

7:15 pm, October 16, 2014 I feel it should be pretty easy to calculate but I always get confused. For example, this item here: http://i.imgur.com/8tMxKws.png A 10% damage increase would mean that it would roll to 3177*1.1 = 34 [..] View

Is there a formula for calculating re-enchanting costs?

7:15 am, October 6, 2014 I took an item and tried to figure out what the formula was, but it wasn't a constant rate. It started at, for example, 60k. It then went up by 1/6th of that (10k) for 4 enchants. It then jump [..] View

Patch 2.1.0 Preview: The Vault

7:15 am, August 14, 2014 Amidst the chaos of battle, ragged opportunists sneer and scuttle to collect the loot of the fallen. Hunched over by the weight of their purloined wealth, these mischievous scavengers represent a more [..] View

[PTR] Monk Generator Changes

7:15 am, August 6, 2014 Blizzard stated, that there will be changes to the Monk's attack speed. Since the patch is out now, I decided to look into it. This is a change you won't see reflected in the tooltip [..] View

Should CDR % be additive (with cap)?

7:15 pm, July 31, 2014 I might get shot down here, so down vote if you will, but hear me out first of all. For those who don't know CDR % = Cooldown Reduction, and will henceforth in this article be referenced just [..] View

My DH Spreadsheet for 2.1, looking for feedback

7:15 am, July 23, 2014 https://docs.google.com/spreadsheets/d/18nae7gmC46OFSBIKwsFTU9FzXGLRNUvv77BLRk20D9k Hi, So I made a spreadsheet for myself for 2.1 Sentry demon hunters. It's for personal use and some RL frien [..] View

Let's take a closer look at Area Damage

7:15 pm, July 7, 2014 Lets talk about Area Damage. I feel there has been a lot of misconception about the power of area damage. It is one of the most under looked stats in the game and is hardly used for any build by anyon [..] View

Running D3 in stable 60 fps not "smooth"

7:15 am, July 7, 2014 So im sure you all have either herd of this issue or maybe had a way to fix it but ive just about had enough of this stuttery "60fps". The game runs at a solid 60 fps in all scenario [..] View

Crit Gem & DW Testing (AKA the mechanics of adding a 2nd gem)

7:15 pm, May 28, 2014 Hi Reddit. My first post here, so be nice. ~ Video ~ DISCLAIMER: I never believed that gems were behaving strangely. But in the absence of a test for super-clarification, the slight possibility of an [..] View

Best amulet ranking [Slight math inside]

7:15 am, May 20, 2014 I decided to analyze the legendary amulets and see which ones have the best possibility of rolling well. Here goes. For our purposes, the desired stats on amulet are: -Elemental -Main -CC -CD These s [..] View

Understanding Damage Reduction?

7:15 am, April 25, 2014 Hello Diabolos, i'm currently trying to make my DH more survivable for Torment 4+, so i played around with this Dmg/Toughness Calculator: http://www.reddit.com/r/Diablo/comments/22znmb/hello_r [..] View

Should you be stacking all res or armor? - an explanation of 'effective' diminishing returns [X-post diablo3]

7:15 am, April 20, 2014 Should you be stacking all res or armor? - an explanation of 'effective' diminishing returns Some of you may know that there are no direct diminishing returns on armor or all res - tha [..] View

Issues list that needs priority fixing with proposed fixes.

7:15 pm, April 18, 2014 Hello folks; I've now played over 300h in RoS, and have compiled a list of important fixes I feel are needed in the game. I know we've seen some of them before, but this compilation is [..] View

Hello r/diablo, I've made a spreadsheet to help you decide what stats are better for damage/toughness based on your current stats

7:15 pm, April 14, 2014 Edit: New version is up, I have added 2 requested features: 1) A flat damage reduction box has been added to toughness, this is (like it sounds) pure flat damage reduction. This is useful for class bu [..] View

Summary of dodge problem and possible fixes from this community (with graphs)

7:15 am, April 13, 2014 Hello people, as a hardcore monk I have been very interested about discussion threads on the dodge issues as a defense mechanic lately and I thought it could be helpful to try to provide some graphs, [..] View

Probability and You: The Math Behind the Mystic

7:15 pm, April 10, 2014 A forewarning: this discussion will delve heavily into math, specifically probability. This is not for the faint of numbers. Since the general prevailing attitude is that this subreddit wants more the [..] View

Damage against elites now stacks additively

7:15 am, April 9, 2014 Didn't see this mentioned anywhere else, but I noticed they finally changed the formula for stacking +damage against elites to be additive. For instance, my +27% SoJ with +10% from Blackthorne [..] View

Crusader mechanics and their affect on build variety. My strategy to maximize the effectiveness of the game's most unique class.

7:15 am, April 3, 2014 After close to 45 hours with the Crusader and testing with numerous builds for the class I've determined a few key things about him that I feel are essential for using the class effectively. [..] View

I calculated the radius and mass of the Black Hole spell! x-post with /r/theydidthemath

7:15 pm, March 31, 2014 I took videos of all the runes and recorded the time it took for a unit to move a certain distance. Here is a video of it. The spell sucks in units from 12 yards away. I used the rune that increases t [..] View

Toughness and You: An exhaustive look at what toughness is and how closely tied it is tied to healing.[x-post /r/diablo3wizards]

6:15 am, March 21, 2014 Hello everyone, I've seen a couple posts touching on the topics I'm about to present but none of them ever really hit it head on. I'm going to present not only how to calculate [..] View

How to add character to Characters (with a little bit of math)

6:15 am, January 28, 2014 Introduction Reaper of Souls is doing pretty great so far BUT it still seems to fail at the endgame department. Many people are giving many reasons for why this is and the general problem is of cours [..] View

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